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Gecko

I had spent roughly 14 hours on this model, from sculpting to retopology, texturing, rigging, posing and rendering.

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Texturing has been done with a PBR workflow and includes a normal map, color map, ambient occlusion map, roughness and metal map. Normal map was baked from the high poly sculpt.

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This model took me a fair amount of time to model. The sculpt alone took roughly 8 hours, retoplogy took roughly the same amount of time as the form is mostly made of long rounded shapes, which are the most time consuming parts of a model to retopologize in my opinion. This model is fully rigged.

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Texturing has been done with a PBR workflow and includes a normal map, color map, ambient occlusion map, roughness and metal map. Normal map was baked from the high poly sculpt.

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Just like my other models, this one is made from a high poly sculpt. As I was sculpting this model I was using medical resources to try and create realistic muscles while leaving out enough surface detail to maintain an anime like aesthetic. The original sculpt is very dense in geometry. I spent roughly 18 hours on this model. Sculpting, retopology, and hand painted textures.

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This model was mostly a fun study into sculpting and retopology. I spent maybe 2 - 3 hours on this model total from sculpting to retopology and hand panting in Blender.

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Not much to say about this model. It was a fun way to study a newly learned skill a the time. Had a ton of fun making it and even the simplest practice is a great way to improve my 3D models.

Gecko

0.2 Facehugger (Alien)

0.3 Goku (Dragon Ball Z)

0.4 Gudetama

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